Behavioral
Sciences

Materials taken from the class Foundations of Behavioral Science, taught by Dr. Kai Ruggeri.

Classical Economic Theory

1.2-1.5 Classical economic theory

Five fundamental assumptions of classical economic theory:

  1. individuals are rational (homo economicus): we'll always make the best decisions.
  2. expected utility theory: people will calculate the expected utility of each option and choose the one with the highest utility.
  3. money is fungible, perceived utility is marginal: certain things have certain values, i.e., 100 one dollar bills is the same as 1 a hundred dollar bill. Perceived utility might not align with the real value, and only increase marginally.
  4. markets are driven by supply and demand, and regulation.
  5. growth is the net result of a market, and thus is the best indicator of survival.
Behavioral science is going to argue that these assumptions are not adequate to explain human decision making in real life.

Rationality

Rationality: people will choose the best outcomes.
But what does it mean to be best? maximize (regardless of cost, e.g. chess, you just want to win) and optimize (lowest cost possible, e.g., shopping, you want to get the best deal).
Rational choice theory: when people are given choices, they will choose the one that looks the best overall.

Expected value and expected utility

Taking risks and uncertainty into consideration.
The expected value of a choice really depends on the context and how people perceive the value.

1.6 Deviations from classical economic theory

Heuristics: mental shortcuts that people use to make decisions quickly, aka, biases.
Bounded rationality: there's a limit on how much mental capacity we have to make decisions.
Because of bounded rationality, people will use heuristics to make decisions, which might not be optimal. That's also why people are usually short-sighted and hate uncertainty.

Foundation of Behavioral Sciences

2.1 Prospect theory

Loss aversion: we prefer certainty when it comes to gains, but are more willing to take risks when it comes to losses.
What does this mean? Winning and losing 10 dollars doesn't feel the same. This is against the principle of fungible money in classical economic theory. This shows us, framing matters.
For the same thing, if you frame it differently, people will react differently. e.g., most people will agree to help low-income students, but if you're asked to pay higher taxes to help them, most people say no.
My thinking: Is this because people are "selfish"? Is loss aversion related to the "selfishness" of people? or vice versa, is "selfishness" rooted from the fact that we are loss averse?

Prospect theory: as gains go up, we less and less like risks. But when it comes to losing, we hate losing so much that we're willing to take chances.
This is a deviation from the expected utility theory in classical economic theory.
This affects everyone of us. No one is immune from this. It has been tested many times and it always shows consistent patterns.

Choice architecture

When we make decisions, there are many noises. Sometimes the environment is architectured to influence the way we make choices. Examples are nudges.

2.3 Nudges

Temperal discounting: today is more valuable than tomorrow. This is also known as present bias.
This exists everywhere around the world, with different intensities. Westerners seem to be more affected than the rest of the world.
Mental accounting: people set up "accounts" in their minds for different purposes, and treat money differently based on which "account" it belongs to.
For example, people will refuse to pay a $10 mug if they budget $5 for a mug, but they will pay $40100 for a car if they budget $40000 for a car.
In fact they pay $100 more in the car case, which is more than the $5 over budget in the mug case.

Nudges

Nudges: small changes in the environment that can influence people's behavior in a predictable way without forcing them.
Some people argue there is no core theory supporting nudges, and some worry about the ethics of nudging people.
Financial penalities ARE NOT NUDGES. Nudges are not mandates.
Boomerang effect: nudges result in positive changes for some people, but negative changes for others.
For example, if you tell people that their energy consumption is higher than their neighbors', some people will reduce their consumption, but some people will increase their consumption to match their neighbors'.

Examples of nudges:

Behavioral Policy

3.1-3.2 Policy

Policy vs law: the dos and do-nots
The law punishes negative things, whereas policy tries to promote the best outcomes, or prevent bad things from happening.
When we talk about policy, we're talking about population level interventions that focus on everyone, not just a few or a specific group. trad.jpg behavioral.jpg
In tradtional policy, we focus on the "disorder" group and we try to bring that group of people to "languishiing" or "moderate", but the problem is that, there are people from these groups falling to "disorder" at the same time, so we're not improving.
In behavioral science, we try to shift the whole group to the right.
Policy cycles: diagnose, design, test, implement, evaluate policy. This might be an over-simplified version of how policy are actually carried out.
Change the population: this means the shift in the curve.

3.3-3.6 Rose hypothesis

Rose hypothesis insists that the policy needs to shift the whole population, because: Rose hypothesis is very hard to realize in the real life. Only two examples.

Applications of Rose hypothesis

3.7 Effective communication strategies

Several principles for effective communication:

Behavioral Science and Healthcare

This module is about behaviors in healthcare context, in clinic or outside.
The focus is not each intervention, but the marginal shifts, e.g., a few more minutes of exercise, a few more fruits and veggies, etc.
Don't think of this as healthcare, but broadly about health. We focus not only on treatment, but the overall wellbeing.
Types of healthcare policies: Policies target three levels:

4.3 Participation

Participation principle: have the people affected by the policy participate in the design of the policy. This can 1) increase the buy-in of the policy, and 2) make the policy more effective since the people affected by the policy are the ones who know the most about the problem and the potential solutions.
Participation is considered highly ethical, but it can be costly to implement.

4.4 Defaults

When you provide people with options, different options have different appeal.
Take vaccines as an example, there are four ways to present the options. Ranking from least to most effective: There is also defaults for organ donation. In some countries, you need to actively choose to donate your organs, in other countries, you are opted in by default, and need to actively choose to opt out.
Organ donation, however, is a more complicated issue. Even though donations will help save lives, most behavioral scientists are against the idea of opt out due to many reasons.
Reciprocity is proved to be the most effective way to increase organ donation. e.g., ask people, if you were in need of an organ, would you want a stranger to donate their organs to you?

4.5 Salience and Nudges

In the world of healthcare, even the most experienced can make mistakes due to the complexity of the system.
One application is to use checklist to "nudge" the doctors to do the right thing. For example, the doctor might ask you over and over the same question to confirm things.
This is also an example of salience: repeating the same question makes it more salient, and thus harder to forget.
Salience vs simplicity: salience makes it easier to find information, simplicity makes it easier to execute.

4.6 Incentives

One example of using incentives is to award monetary bonuses to people.
For example, money was given to people to pick up their HIV result. Paying a small fee encouraged more people to pick up their results. However, is it effective in the long term?
The answer is unfortunately no. Even though people pick up their result, they don't necessarily change their behavior.
This shows that incentives by themselves might not be enough to have long term effects.
This is also seen elsewhere. For example, giving people money to urge them to go to gym, doesn't work in the long run either. This is known as the ostrich problem.

4.7 Norms

One problem is overprescription. For example, antibiotics are prescribed for viral infections, or for other stuff that are not bacterial in nature.
In order to address overprescription, a clinic starts to show the doctors how many antibiotics are prescribed compared to the average of other doctors.
This is an example of using norms to nudge the doctors to change their behavior. But there are some concerns associated with this method as well, e.g., is this interfering doctor-patient relationship?

Challenges in Behavioral Science

5.2-5.4 Using Money as Incentives

In classical economic theory, supply and demand is what drives everything, thus money plays a big role. But in behavioral science, money is not everything. Adding a financial penalty or reward is not always the best way to change behavior.
Sometimes they just don't work. They might either backfire immediately, or work in the short term but fail in the long term. The conclusion is simple, money doesn't solve everything.

Takeaways

Term What is it
Availability Relying on immediate examples that come to mind when evaluating a situation or decision.
Salience The quality of being noticeable or important, influencing focus and decision-making.
Framing Presenting information in a way that influences perception and interpretation of choices.
Temporal discounting The tendency to value immediate rewards more highly than future rewards.
Social norms Accepted behaviors and expectations within a group that influence individual actions and decisions.
Loss aversion The tendency to prefer avoiding losses to acquiring equivalent gains.
Defaults Preset options that people tend to accept unless they actively choose otherwise.
Decision aids Tools designed to help individuals make informed choices by simplifying complex information.
Personalization Tailoring messages or options to individual preferences to enhance relevance and engagement.
Simplification Reducing complexity in choices to make decision-making easier and more effective.
Reciprocity The social norm of responding to positive actions with corresponding positive actions.
Windfall effects Changes in spending behavior resulting from unexpected gains or financial surprises.
Endowment effects Valuing an item more highly simply because one owns it.
Present bias Favoring immediate rewards over future benefits, leading to short-term decision-making.
Anchoring Relying heavily on the first piece of information encountered when making decisions.
Coat-tailing Benefiting from the popularity or success of another individual or entity in decision-making contexts.